
var sMax;	// Isthe maximum number of stars
var holder; // Is the holding pattern for clicked state
//var preSet; // Is the PreSet value onces a selection has been made
var rated;

// Rollover for image Stars //
function rating(num){
	sMax = 0;	// Isthe maximum number of stars
	for(n=0; n<num.parentNode.childNodes.length; n++){
		if(num.parentNode.childNodes[n].nodeName == "A"){
			sMax++;	
		}
	}
	
	if(!rated){
		s = num.id.replace("rating", ''); // Get the selected star
		a = 0;
		for(i=1; i<=sMax; i++){		
			if(i<=s){
				document.getElementById("rating"+i).className = "mouseover";
				holder = a+1;
				a++;
			}else{
				document.getElementById("rating"+i).className = "";
			}
		}
	}
}

// For when you roll out of the the whole thing //
function off(ave){
for(i=1; i<=sMax; i++){	
			if(i<=ave){
				document.getElementById("rating"+i).className = "mouseclick";
			}
			else{
			    document.getElementById("rating"+i).className = "";
			}
	}
}

// When you actually rate something //
function rateIt(me){
	if(!rated){
		
		//preSet = me;
		rated=1;
		sendRate(me);
		rating(me);
	}
}

// Send the rating information somewhere using Ajax or something like that.
function sendRate(sel){
	
}

